In India, only 28,300 of 67,400 students (42%) get into a technical job after their education. This is very much closely related to the lack of practical experience and a weak understanding of fundamentals in engineering. If students are industry-ready during graduation, there will be a significant rise in the placement ratios of the institution. Currently, a student gains practical experience only through internships, industrial visits, or separate training; these processes are very time-consuming and expensive as all the students cannot afford such opportunities. Thus, by producing the applications of engineering, that can only be found in the industry through VR experimental kits, students will be able to undergo a hands-on learning experience.
This method of learning will drastically improve the foundation of science and mathematical concepts and applications in engineering around them. Hence, we strive to build a strong foundation with quality education to bring out the complete potential of a student when he is exposed to a competitive atmosphere either learning or a job.
Our project intends to make engineering graduates more passionate and acquire quality education by building a strong foundation in engineering concepts, providing a resourceful hands-on learning experience through VR, furthermore this project is easily scalable and replicable at various universities worldwide. This will play a vital role in many engineering graduate’s life, building a higher probability to get placed in technical jobs and strong by knowledge, making them industry ready, bringing a lot of courage and love towards their work.
Goals for the project
1. We aim on enabling engineering graduates to seek quality education by making them understand the fundamentals of engineering.
2. We strive to provide an experiential learning experience.
3. By doing the above we aim to strengthen the student’s understanding of fundamental concepts in math and science.
4. To impart education with a practical demonstration using experimental kits and make the students experience science and mathematics, and applications of engineering through VR.
5. To change the way student perceives science and math around them in the future.
I'm developing a wheel chair that meets standard requirements for a handicapped person. I redesigned the most commonly available wheelchair into a cost-efficient version that can be donated to home for the underprivileged and physically challenged. The project is currently in the prototyping phase.
Dates: 2019 – 2020
Cause: Education
I was the overall student coordinator of the Project, Research, Innovation, Design, Entrepreneurship club. Here we helped students with special interests in engineering and business to travel through dedicated paths and help them reach their designation.
I was also awarded "Star Performer" from MHRD for my contribution